Home page Concept Art How to play? Tauripedia Play for free
                          Home Memberlist Search Register Statistics

TauriWorld Forum - Online Game Forum Index » Main forums section » Official News » Version 2.0.1 (previous) Previous topic :: Next topic
Version 2.0.1 (previous)
Author Message
Julia 
Freshman


Joined: 21 Feb 2011
Posts: 2
Location: Miami, Florida, USA
Posted: Fri 16 Dec, 2011 11:52   Version 2.0.1 (previous)

Game version 2.0.1, including all changes detailed below, is playable on a test server (in English).
This version should become live on all servers on 19th Dec 2011.



Fixes:

- Defence Systems screen - missing tooltips for Defence and Armor has been corrected.

- Fixed some unexpected effects (an island disappearing from the player?s profile, or displaying additional characters in an island?s name) when some special characters were used in the name of the island.

- Changing of an account password works as it should again.

- Fixed an issue allowing a player, in certain circumstances, to own a Teleport building after destruction of a Platform building.

- Tooltips which obscured important informations related to them has been moved in a way allowing to read simultaneously the tooltip and the information related to it.

- Unexpected results of sorting while filters are on, which occured under certain curcumstances in the Raw materials and units market.


Changes:

- Core rules of spying were changed:
Now the chance of successful spying (using a Spy or a Recon ship) depends solely on the number of Counterintelligence Units active on the target island. The chance is derived in a way which increases chance of defending against spying for beggining players (technology level 1-10) as well as the most advanced ones (technology level of 31-40). Each attempt of using a Spying Baloon is successful.
The degree of success depends on a relative level of Spying and Counterintelligence technology. There are 3 possible results, but each may be considered a success and provides valuable info. The better result, the richer info is obtained. The random factor was completely removed here.
When a Spying Baloon extracts information, he compares his technology level with the technology level of the island he is sent to, not with the technology level of fleets he is spying on.
If a mission is a failure and the spying player has no higher technology level then the target player, a unit used to spy is lost.

- A message icon is blinking, when there are any unread messages. After opening a message screen, the message icon ceases blinking until the next login or until next message arrives. In addition, the look of a blinking icon has been improved, so it is now easier to spot.

- Bonuses: Engineer and Navigator have undergone a serious change. When a bonus is active, issuing any order (even if it queues), providing that order benefits from the active bonus, now gives full time upgrade to the whole time required to complete the order. That is, all buildings, units and research projects will be available faster. Morover, turning either of these bonuses on will not impact current orders (carried on or queued) of type supported by an active bonus, if the bonus was not active at the time the order was issued.

- Enemy Recon Ship will no longer be visible for the target player, in his Enemy Fleets screen and on his map. Its incoming will not trigger blinking of his Fleet button either.

- A player is now able to turn back his fleet with Recon Ship sent on a Spying mission

- The Premium Account now provides (in addition to all other benefits) an additional, new queue in which a Spy or a Counterinteligence unit training order may be issued. Thanks to that, it is possible now to train two Counterintelligence units with the Premium Account active. If additionally the Multispy bonus is activated, a player can train two Spies at a time.

- When a Multispy bonus ends, now the first Spy to remove is the Spy which is trained (if there is any) ? no raw materials are reimbursed. Then, there are removed Spies without any mission assigned. At last, the Spies on the mission are removed to

- The following units now can be sent with a mission on a mineral deposit:
A Recon Ship with a Spying mission,
A Spying Baloon,
A Spy with a Spying mission of the following types:
-- Ships info
-- Land units info
-- Raw materials info
-- Heroes info
-- Neutralize hero
-- Fleets movement.

- Each level of a Balloons building now allows to create 6 (instead of 3) balloons.

- When offers above the average price are sold on the market, the min and max price for that item are raised. When offers below the average price are sold, the min and max price for that item are lowered. Now these changes will affect prices after each offer sold, so the prices will reflect actual demand for each item.


All players are encouraged to register on the test server and try a new version before it is released on regular servers.
 
 
Display posts from previous:   
TauriWorld Forum - Online Game Forum Index » Main forums section » Official News » Version 2.0.1 (previous)
Reply to topic
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Add this topic to your bookmarks
Printable version

Jump to:  


.

.

.